This is not a regular graphical adventure!

We can promise that our mini-adventures with multiple endings together with a choose-where-you-want-to-go layer will give you a pretty unusual graphical adventure experience.

Preserving the magic power from classical graphical adventures like Monkey Island, adding a slice of RPG and topping it off with a layer of strategy makes the result feel more open-world.


Spacefleet headquarters

Setting the stage

You play as Captain Welmu, a 35 year old space pilot happily married with two children. In year 3300 you get sent on a routine mission to explore an anomaly close to Mars Colony 03. Something goes wrong and the game starts with you waking up many light years away from home. You are ill equipped and in unknown space. Getting home at maximum speed will take you at least forty years. What to do now? You decide! You are the Captain!

A home in a tin can

Getting home is the main goal and foundation on which the game is build upon. Since reaching a new world can easily add months to your journey, you have to carefully decide how to spend your time. Research new technologies, repair or upgrade your ship. Maybe bigger guns will make it possible to take a shortcut through hostile space further ahead? Or more efficient engines will save you enough fuel to let you skip a year mining a rocky moon?

The Captains ship

Navigating a universe

You decide where to go next. This choice is not to be taken lightly. Before setting the next destination you should take several factors into consideration. Fuel cost, speed (higher speeds lead to higher fuel costs) and other space hazards (such as space pirates and hostile factions).

The Captains ship

Adventure time

There are a lot of different mini-adventures to play and explore. They are the backbone of the game and will present you with moral dilemmas and logical problem solving. Each mini-adventure provides multiple endings and can be played separate from each other. Our goal with these is to surprise, amaze, horrify and delight you as much as we can.

The Captains ship
The missions can have hidden endings that are far from obvious. Finding an ending like this not only unlocks that achievement but often gain you a great in-game award.
The Captains ship

Multiple endings per mission

Outcomes from these mini-adventures affects the world around you. For example, choosing one part between two conflicting worlds will have an effect if you for instance, later run into factions from the other. So play them with care. They can also provide you with valuable equipment that can help you on your way home.

To make the game more replay friendly, we have designed a quick load function at each of these mini adventures. When you reach an ending of an adventure, the game saves this outcome. You can then, when you replay the game, choose this outcome instead of playing the mini-adventure again. This will set the states, get you the items and crew that the outcome describes. You also always have the option to replay the adventure and try to find other outcomes that fit you better.

The Captains ship

The worlds and the characters

You could also spend your time with the crew that you pick up during your travels. The crew is an important part. They can for instance help you maintain and upgrade your ship or man a gun during battle. Who they are and how you met them will decide how they act. Getting a mercenary enlisted may cost you gold every month. Lying to get someone onboard could lead to dangerous consequences later on. These characters that you meet on planets, continue to evolve their relationship with you and other characters during your journey home.

The Captains ship

The Captains ship
The Captains ship